Alright, now here's lesson 3 featuring my original character Ikari. This lesson is to help you with layers and get you better acquainted with some other tools. (Click the thumbnails to enlarge the pictures)

Let's begin by making our sketch. On layer 0 I used a light color with the watercolor tool set at 255 opacity at 1 pixel width to simulate a sharp pencil line. I just find it easier to work this way. You might want to experiment and find what you're comfortable with.

Next, switch to layer 1and begin laying down your outlines over your sketch. I used a medium brown line with the watercolor tool set at 1 pixel and 255 opacity again. Sometimes very thin lines like these will look jaggy unless you work very carefully. To avoid jaggy lines, use a thicker pixel width (3+ recommended).

In this step, you may find it useful to zoom in so your outlines over your sketch are more accurate.

I found it a bit difficult to freehand the length of Ikari's sword here, so I chose to use the bezie tool. If you're new to this tool, it may take a couple of tries to get your curves correct. Essentially, you draw a line from one point to another as you would normally. Then, one ray appears from the beginning of the line to adjust one side of the curve. After you click that ray, another will appear from the end of the line so you can adjust that side of the curve as you need to. It sounds more complex than it actually is. If you have problems, remember that you can always hit the 'Undo' button and try again.

When you're satisfied with your outline, switch back to Layer 0. Click the 'WhiteRect' tool (it's an option in the 'White' toolset). CHECK that you're on Layer 0, then drag the white rect tool from one corner of the picture to its diagonally opposing corner. This will clear the sketch from the canvas.

After you've finished this step, make sure to switch out of the 'WhiteRect' tool so you don't erase anything else. If you make a mistake, remember you can hit 'Undo'.

Switch back to Layer 1. Now, on the blending functions (Normal, Mask, ReMask, etc), switch to 'Mask'. If you've used any color than black to outline, rightclick (or ctrl+click) on the outline color on your color palette. Then rightclick on 'Mask" so it drops the ouline color into the Mask tool. (Notice in the picture that on my Mask tool, dark brown is the active color.)

After you have your outlines masked, proceed to lay down your flat colors. Shade over your flats and then clean the picture where applicable.

After I shaded Ikari, I used the 'HiLight' tool to (duh) add hilights to Ikari's skin. Be careful when using the hilight tool because the effects are accumulative. Sometimes I just chose one region of colors from the canvas and rightclick on it. Then, with the watercolor tool, I paint the hilighted area with the chosen color.

Add your background on Layer 0. To simulate a gradient fill, choose your base color and cover the entire canvas with a solid rectangle. Reduce (or increase) the chosen color on the color slider by 10-20 points on one, two, or every color and make draw progressively smaller and smaller rectangles. In this case, I chose a base color of pink. Then I increased the Blue and Green bar by 10 points on the slider for each new rectangle.

After you've finished everything to your liking, there's nothing left but to sign the picture and send it. There are so many options for backgrounds. You could use a solid color, a variety of shapes, texture-filled bacgrounds with tones--anything! Use your imagination. Just remember to have fun! ^_^

 



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